![]() ![]() ![]() Owners of the retail and GFWL digital editions were also allowed to redeem their original serial codes on Steam. However, in December 2014, an update came out for the Steam version that ports the multiplayer components and achievements to Steamworks, thankfully removing the reliance on Games for Windows Live for multiplayer sessions and getting rid of any quirks related to it. This could be considered a game-breaking bug but the game doesn't start to begin with for some people. This reliance on Games for Windows Live has also proven to lead to problematic installations, leaving some users unable to even launch the game, let alone experience any gameplay. *** The resolution is locked to 1024×720, same as the console versions-even though the game has higher resolution support, running it at 720p or higher simply upscales the image to fit multiplayer is a crapshoot, with summons failing for unexplained reasons and summon markers popping in and out of the world at random and despite being sold on Steam from day one, the game relied on the controversial Games For Windows Live DRM for achievements and multiplayer sessions. The frame rate is locked tightly at 30 FPS, and even then slight framerate lag is notable the provided keyboard controls are particularly atrocious, designed to have two hands on the keys at all times-having an Xbox 360 pad is a '''must''' mouse control (what there is of it) is skittish, the buttons can't be rebound, the sensitivity can't be adjusted, and the camera vertical range is shorter than if you were using a controller's thumbstick. In short, the release was basically the Xbox 360 version with an expansion. The problem: they had never done so in-house before (the earlier port of ''VideoGame/NinjaBlade'' had been farmed out to a third-party porting house), and they openly admitted to having significant issues with the port about a month before release. * The ''Franchise/DarkSouls'' trilogy: ** ''VideoGame/DarkSouls'' had its long-anticipated ''Prepare to Die Edition'' PC port developed by Creator/FromSoftware. ![]()
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